««Training»»


Games for Intuition Development





We have prepared several games with exercises for you to test and train your intuition. Try them and feel how your intuition becomes sharper and more reliable!  Feel your intuitive signals, observe your reaction to key elements of each game. Even the slightest sensations can become the key to an accurate choice. Train regularly, but at the initial stages of training, do not overload your brain—5-10 minutes a day is quite enough. Do not be upset if it seems that something is not going as you would like—perhaps the results seem low, or everything is progressing slower than you expected. This is completely normal, especially at the beginning: everyone's brain adapts in its own way, some faster, some slower. But over time, you will notice how you start predicting certain events or the words of other people. Training sets the mode, and the brain continues to work in this rhythm even after the current training session is over. Even when you achieve good results, do not stop training regularly—always keep yourself in shape.


  "Neuro-Start" Game— is a training game designed to activate both brain hemispheres, improve reaction, attention, and coordination. Used as a quick warm-up before performing more complex intuitive exercises.
1. Start
The player presses both mouse buttons simultaneously: for the right button — with the index (or any other) finger of the right hand, for the left button — with the index (or any other) finger of the left hand. For mobile devices (touchscreen) — touch the screen with fingers of the left (yellow side) and right (blue side) hands at the same time.
After 2 seconds, a command appears:
🔸 "left" — release only the left button (yellow side of the screen),
🔸 "right" — release only the right button (blue side of the screen),
🔸 "both" — release both buttons simultaneously.
2. Evaluation
If the action is performed correctly — a success sound plays, and the hit count increases.
If the action is incorrect — a different sound plays, and the miss count rises.
3. Statistics
After each action, the statistics are updated: number of attempts, hits, and accuracy in %.
After 10 attempts, the result can be copied to the clipboard.


 Game "Coin 1" - choosing the side of the coin, "heads" or "tails," by pressing buttons. On the game field at the top, there is a logo with the inscription "Coin 1," below, a gold coin split in half showing its different sides, and further below, buttons in the form of "silver" coins with the inscriptions "heads" and "tails." First, click the "gold" coin to activate the buttons, then make your choice by pressing the "tails" or "heads" button. At the bottom, hits or misses will be counted; after ten attempts, you can copy the training-test results to the clipboard by clicking the green line, then transfer this data to a notebook. Click the "gold" coin again and make a new choice. To reset the results, click the logo.


 Game "Coin 2" - choosing the side of the coin, "heads" or "tails," by spinning the coin. On the game field at the top, there is a logo with the inscription "Coin 2," below, a gold coin for selection with the side "heads" and the inscription "Reverse-Heads" (you can change the side by clicking this coin). Below is a spinning coin; clicking on this coin or its field makes it spin quickly, and releasing stops it on one of the sides, "tails" or "heads." The task is to stop the spinning coin on the side that matches the selected coin's side. At the bottom, hits or misses will be counted; after ten attempts, you can copy the training-test results to the clipboard by clicking the green line, then transfer this data to a notebook. To reset the results, click the logo.


 Group of games "Cards". On the game field at the top, there is a logo with the inscription "Cards," below, a card face down, outside the field at the bottom, game selection buttons - 'Color', 'Suit', 'Figure', 'Value', 'Card'.
 Game "Color" - choosing a card by color. Below the card are two buttons, "Black" and "Red." First, click the card, then one of the buttons to make your choice.
  Game "Suit" - choosing the card's suit. Below the card are four buttons with card suits. First, click the card, then one of the buttons to make your choice.
  Game "Figure" - choosing the card's figure. Below the card are four buttons with card figures. First, click the card, then one of the buttons to make your choice.
  Game "Value" - choosing the card's value. Below the card is a dropdown menu with card values. First, click the card, then select a menu item to make your choice.
  Game "Card" - choosing a card from the deck. Below the card are four dropdown menus for card suits. First, click the card, then select an item from one of the menus to make your choice. At the bottom, hits or misses will be counted; after ten attempts, you can copy the training-test results to the clipboard by clicking the green line, then transfer this data to a notebook. To reset the results, click the logo.


 Game "12 Chairs" - choosing a chair with treasure. On the game field at the top, there is a logo with the inscription "12 Chairs," outside the field at the bottom, buttons for selecting the number of chairs: "4 chairs," "8 chairs," "12 chairs," "Mined" or "Demined." To make a choice, click any chair. To refresh the choice, click any chair except the selected one. At the bottom, start training with four chairs without "mining," then complicate the game by "mining" and increasing the number of chairs. At the bottom, hits or misses will be counted; after ten attempts, you can copy the training-test results to the clipboard by clicking the green line, then transfer this data to a notebook. To reset the results, click the logo.


    "Zener Cards" Game- On the playing field at the top, there is a logo with the inscription "Zener Cards", below it, a card face down, and outside the field at the bottom, difficulty level buttons - 'Easy', 'Medium', 'Hard'. ('Medium' and 'Hard' levels are temporarily unavailable.)
 1. "Easy" level (recommended for beginners) - choose one of the 5 Zener symbols based on intuition. First, click on the card, then on one of the buttons to make your choice. You will immediately know if the choice was correct. If incorrect — the correct symbol will appear.
 Features:
* No time limit.
* Visual feedback after each choice.
* Perfect for training and learning.

 2. "Medium" level (intuitive difficulty) - act as in the "Easy" level, but you only have 5 seconds to make a choice. No choice — counts as a mistake.
* If correct — confirmation will appear.
* If incorrect or no choice — a message without a hint about the correct symbol.
 Features:
* Time pressure encourages quick intuitive reactions.
* Less feedback — more "blind intuitive play".

 3. "Hard" level (advanced level) - act as in the "Easy" level, but you only have 3 seconds to choose. No feedback at all.
  After a choice or no action:
* The result is not shown at all.
* Only your statistics are updated in the background.
 Features:
* Maximum training of "blind intuition".
* No hints or corrections.
* Ideal for testing real intuitive ability without rational influence.

  At the bottom, hits and misses will be counted. After ten attempts, you can copy the training-test results to the clipboard by clicking the green line, then paste this data into a notepad. To reset the results, click the logo.